Quentinjaquier · CA
Vol. I — Montréal FR / EN

The essay tells the story. This page shows the receipts.

Below is the actual UI from my project management simulator before the de-gamification commit, annotated to show what was removed. Avg Morale gauge, Flight Risks card, per-member morale bars, the Launch Support button with its dropdown of Meal Support, Recognition, Team Event, and Wellness Support at $300 to $10,000 a click. Sixty-two days of build, deleted in commit b1323a4 on April 23, 2026.

The simulation still computes morale, flight risk, stress, and performance in the background. The PM just doesn't see the dials anymore.

▼ The Team Dashboard, before the ax (Feb 26 — Apr 23, 2026)

Team Dashboard

UI from commit da8b7f2 (Feb 26) → b1323a4 (Apr 23, 2026)

Features removed: Avg Morale gauge, Flight Risks card, per-member morale bars, Launch Morale Support buttons (meal/recognition/team_event/wellness at $300–$10K)

Summary Stats

Team Size
5
Avg Morale ×
67% (REMOVED)
This card was deleted
Avg Workload
72%
Flight Risks ×
1 (REMOVED)
This card was deleted
Overtime & Morale Support × SECTION REMOVED
Short-term capacity boost with explicit burnout/cost tradeoff.

⚠ This entire section was deleted in the de-gamification commit

Meal: $300 | Recognition: $500 | Team Event: $2K | Wellness: $10K

Example Team Member Card

Alex Chen Available 🟡 42% Flight Risk
Senior Engineer — Product
TypeScript (expert) React (senior)
Workload 76%
Morale × REMOVED 62 (NOW HIDDEN)
Stress Level ⚠ Elevated 41/100
Assigned Tasks: Feature: Dark Mode ✕ Refactor: API Handlers ✕
What was removed from member cards:
  • Morale bar — showed numeric morale %; color-coded by value
  • Performance stat — showed member's work quality score
  • Flight Risk stat — showed numeric flight risk % in expanded view
  • Burnout detail block — showed stress/fatigue thresholds in expanded view

Timeline

Feb 26, 2026

da8b7f2

Add overtime and morale-support team workflows

✓ Morale bars, support buttons, and gauges added

Apr 23, 2026

b1323a4

Team tab de-gamify; Resource Plan ↔ team member link indicator

✗ All visible morale metrics and support buttons removed

Apr 29, 2026

806aff7

refactor(ui): remove mood gauges; behavioral surfacing only

✗ Removed remaining numeric mood/stress displays from all panels

Design rationale (from commit message)

Why removed: "Engine-internal NPC state stops being a PM-facing gauge. The simulation still computes morale, flight risk, stress, and performance in the background — NPCs reference these in chat, Observer reasons about them, and consequences surface through behavior — but the PM doesn't see the numeric dials anymore."

The morale support buttons represented a core gamification pattern: direct numerical optimization. By removing the visible metrics, the simulation forces players to make PM decisions based on qualitative feedback (NPC behavior, chat tone, expressed concerns) rather than chasing score optimizations.